§ 02 / Research program

The lab is organized
around a small number
of open questions.

Each project contributes evidence, usually partial, toward one or more of them. The questions outlast any single tool. Below: the five animating questions, the projects that address each, and what we've learned so far. The lab's framework paper, The Architecture of Becoming (Looper, 2026; Working Report 2026-01), articulates the four-part design vocabulary that organizes the research program. Methods and references live on separate pages.
Animating questions
RQ 1
Can designed environments and guided conversation help people reflect more deeply during life transitions, at the scale of a full undergraduate cohort, not just a single session?

The question is whether reflection, historically a one-on-one, high-touch practice, can be made systemic without becoming hollow. We're testing this primarily at Dartmouth College, where the lab's tools sit inside the rhythm of an academic term.

Active in
DartWorld, Career Design Lab
Method
Design-based research over multi-term cohorts; mixed quantitative and qualitative.
Documented in
DartWorld working paper (Working Report 2026-03)
RQ 2
What design principles help spatial, conversational, and computational tools support people in seeing, reframing, and making sense of their own stories?

The interface question. Most reflection tools are conceptually ambitious and graphically generic. We treat the surface, spatial map vs. ranked list, single word vs. detailed profile, paper card vs. drag-and-drop, as part of the cognition, not a wrapper around it.

Active in
Synapse, Narrative by Design, Threshold
Method
Comparison of interface formats; behavioral observation; qualitative analysis of student artifacts.
Documented in
Synapse working paper (Working Report 2026-02)
RQ 3
Does personal reflection make people better at group decision-making? Can tools that help individuals understand themselves also improve how communities talk to each other?

The lab started from individual reflection. We're now studying whether the deliberative skills that grow from sustained personal reflection, listening, holding contradiction, suspending judgment, also surface in group contexts. Participatory design research is the early site for this.

Active in
Career Design Lab (peer-dyad work; facilitated transitions)
Method
Design rationale for the compression-then-deliberation sequencing; comparison of conversation quality and qualitative analysis of recorded sessions are open empirical lines awaiting a consent and review process.
Documented in
Career Design Lab working paper (Working Report 2026-04)
RQ 4
How do we use AI to surface evidence about a person without replacing their own judgment about what it means?

LLMs are good at saying confident things about people. That's the wrong job description. We're studying how to use models as mirrors, surfacing the gap between what someone says about themselves and what their resume, writing, or card sorts actually show, without prescribing what to do with it.

Active in
Narrative by Design (the AI-as-mirror layer)
Method
Design rationale for the mirror-vs-advisor distinction; A/B comparison of student response quality with and without AI prompts, and post-session interviews, are open empirical lines awaiting a consent infrastructure.
Documented in
Narrative by Design working paper (Working Report 2026-05)
RQ 5
What's specific to a discipline, and what's universal, when designing reflection tools for a particular profession?

Built tools work across populations. Field-specific tools work deeper but narrower. Threshold gave us a chance to ask: which parts of the work generalize, and which parts have to be re-built for each profession? The answer matters for whether the lab's work can scale beyond Dartmouth.

Active in
Threshold (architecture, landscape architecture, urban design)
Method
Comparison of discipline-specific tools against equivalent general-audience tools; informal consultation with CAED faculty and with students in the lead author's courses (formal interview research with students inside the discipline is not currently operationalized).
Documented in
Threshold working paper (Working Report 2026-06)
Design principles

The principles below are not hypotheses; they are commitments that organize the lab's design decisions. Each one is testable; each remains under active examination. The full design vocabulary (reflection, interpretation, visualization, action) is articulated in the lab's framework paper, The Architecture of Becoming.

Reflection before action
Think first, act second. Students who spend time on their own patterns and priorities before jumping to job listings, alumni networks, or industry research consistently make better decisions.
Student data, primary
The best data about a student comes from the student, what they write, what they say, what they notice about themselves through structured reflection. Not what the institution tracks about them.
Interpretation without prescription
Our tools show you what might be there. They don't tell you what it means. Students work through what they're seeing in conversation with peers and facilitators, not by reading a printout.
Making thinking visible
Career maps, pathway diagrams, and spatial layouts help students see connections they can't hold in their heads. When you can look at your own thinking from the outside, you notice things you'd otherwise miss.
Connected systems
Student growth doesn't happen in isolation. We build tools that connect what students, advisors, and employers see, because development is an ongoing conversation, not a series of disconnected transactions.
Methodology

The methods catalog below describes the lab's intended evidence program. At the current stage, the lab operates without a consent-reviewed research-data substrate; deployments are documented through instructor field notes, design-team review, and design-rationale write-ups. The empirical studies that would require consent and review infrastructure are documented as open research lines in each working paper.

Design-based research

Every project starts as a prototype. We deploy it with students in the lead author's working contexts (Dartmouth, CAED), observe through facilitator and design-team review, document what is and isn't working in instructor field notes, and use what we learn to build the next version. Each tool is a design hypothesis; each academic term is a design-iteration cycle. We treat career development as a design problem, not a service-delivery problem.

Mixed methods (intended)

Quantitative (intended once consent infrastructure is in place): engagement traces from Synapse and DartWorld; pre/post measures of clarity and decision-confidence; behavioral observation of map vs. list interaction. Qualitative (current): instructor field notes, design-team review, student-facing deliverables produced as program work. Computational text analysis of student-produced material is in scope under a future consent process.

Participatory design

Everything is iterated in real working contexts, not simulated in a lab. Primary site: Dartmouth College. Secondary: Kent State University's College of Architecture and Environmental Design (CAED). The lab designs alongside the students it works with; formal human-subjects research with those students is a planned next stage, not a current condition.

Detailed methods write-ups
Theoretical grounding
Foundations

The lab draws on five intersecting literatures: learning sciences (reflection, metacognition, distributed cognition), identity development theory (self-authorship, possible selves), narrative psychology (life stories, narrative identity), sensemaking research (Weick, Klein), and human-computer interaction (external representations, cognitive load, ambient interfaces). We treat career development as a form of learning, not a transaction, which means it needs environments that support sustained reflection over time.

Key works

Baxter Magolda (2001) on self-authorship; Bransford, Brown & Cocking (2000) on how people learn; Schön (1983) on reflective practice; Weick (1995) on sensemaking; Mezirow (1997) on transformative learning; Kolb (1984) on experiential learning; Markus & Nurius (1986) on possible selves; Norman (1993) and Kirsh (2010) on external cognitive supports; McAdams (1993) on the stories we live by.

On the design-management and firm-side traditions, the work also draws on Shulman (2005) on signature pedagogies, Person & Snelders (2010) and Person (2016, 2023) on design integration in firms, Junginger (2009, 2015) on design absorption, and Liedtka (2015) on design thinking in management.

Full references in the working papers
Current working paper
Title

The Architecture of Becoming: Designing Career Development Systems as Longitudinal Learning Environments

The paper argues that most career platforms are built for the institution, not the student, prioritizing placement metrics and operational efficiency while ignoring the reflective work students actually need to do. We propose a four-part framework: reflection (structured writing and exercises), interpretation (tools that surface patterns without prescribing meaning), visualization (maps and diagrams that externalize thinking), and action (job search, mentorship, skill-building, sequenced after self-knowledge, not before).

Read the working paper · See also Publications.

Open threads & future directions
Longitudinal validation
Comparing student clarity and goal stability across tools over multiple terms. Do the gains from structured reflection last after the program ends?
Organizational transition
What does it take to move an institution from counting placements and job-board clicks to measuring things that actually matter, whether students can tell their own story and make decisions they believe in?
AI and autonomy
Making sure AI tools support student thinking rather than replace it. We're studying how language models can help people analyze their own stories without overriding their judgment.
Generalizability
Building a second discipline-specific tool (beyond Threshold/architecture) to test which parts of the lab's framework generalize across professions and which need to be rebuilt.
Affiliations & partners
Dartmouth College
Primary field site for the lab's tools. The Career Design Lab, DartWorld, and Narrative by Design are deployed with Dartmouth undergraduates. Programs and research are developed in association with Dartmouth, not under any specific center.
Kent State University
School of Architecture (adjunct faculty). Teaching and running career-development programs with students in architecture, landscape architecture, and urban design.
DALI Lab
Dartmouth's student-led Digital Applied Learning and Innovation Lab. Development partner for DartWorld, with a new team of student engineers and designers each term.
Theoretical lineage

Lo/Be Lab works within several intersecting research traditions. On the education side: Donald Schön's reflective practitioner (1983) and his analysis of the architecture studio as exemplar of professional education (1987); Lee Shulman's account of signature pedagogies (2005); situated learning and communities of practice (Lave & Wenger, 1991; Wenger, 1998). On the firm side: the empirical design management tradition associated with Oscar Person and the SDIM group at Aalto University, Sabine Junginger, Jeanne Liedtka, and Rachel Cooper & Mike Press. Methodologically, the lab is anchored in design-based research (Brown, 1992; Barab & Squire, 2004) and reflective practice.